Tuesday, March 10, 2009

Web 2.0 [Examples]

Examples of Web 2.0 include networking sites such as Myspace, Facebook and Bebo, as well as video sharing sites such as Youtube. Other sites which would also classify as examples of the new Web 2.0 are Ebay, in which users are able to buy, sell and communicate with other 'ebayers' both nationally and internationally via the World Wide Web and Last.fm, where users are able to stream music and communicate with other users with similar musical interests.

FACEBOOK

LAST.FM


Other examples of Web 2.0 include forums and messageboards, online games such as World of Warcraft and Second Life.

ONLINE FORUM - DUT

Sunday, March 8, 2009

Interactive Design [Examples]

There are many great examples of great interactive design, especially on the internet. One of these is the adidas website. The homepage of this site is highly interactive, all you need to do is hover around the content of the screen and images enlarge and hidden text appears, providing the user with new information and options for navigation of the site.


Another example is the photography website, hanging pixels, which combines sound and motion graphics in the navigation of the site. Both sound and motion occur when the user hovers over the different buttons, while there is also music playing in the background, though the site does enable the user to turn it off.

Interactive Design [Definition]

Interactive design is design which enables users to interact with systems or products. In interactive design, emphasis is placed on the user; their goals and experience as well as the usability of the site, system or product. Good information design should communicate effectively in a number of ways; where it facilitates interactions and connections between people. Good interactive design should also prevent any systematic errors, or at least inform the users of such occurrences, as well as  any changes to the system. In conclusion, interactive design should be approached using user-centred ideals; an understanding of the user and their want or need for the product or service.